HOT NEWS

About

  • Tamako no Market

    Tamako Kitashirakawa is the eldest daughter of a family which runs a mochi shop in her town's bustling Tama-ya shopping district.

  • Vividred Operation

    The story is set in a futuristic and peaceful world made possible thanks to the invention of the Manifestation Engine (示現エンジン Jigen Enjin?), which solved an energy crisis five years prior.

  • Ore no Kanojo to Osananajimi ga Shuraba Sugiru

    Eita Kidō enters high school with the aim to attend medical school. Due to his parents getting divorced and his intention to maintain his grades, he shuns anything to do with romance or love.

  • Maoyuu Maou Yuusha

    The story is set in a world embroiled by war between Humans and Demons. The Humans' greatest hero invades the Demon King's castle determined to vanquish her. However, instead of fighting back, the King proposes an alliance with the Hero.

Ixion Saga DT

The story is set in a world embroiled by war between a Warlord with a gamer inthe earth , the main chara is Kon-Kun.

Perkenalan + Pamer OSU

Nama Saya : Hapsoro Bagus
Nama Pnggilan : Sebenernya sih banyak ,_, , dari Hap , Bagus , Troll banyak pokoknya wakakakXD
Lahir di : Kasur Rumah sakit kayaknya wakakak
Tanggal : 3 September 1998
Hobby: Band , Kolektor Anime , Tokosatsu dan merch merch lainnya
Kenapa suka anime : karena saya daridulu kecil sudah hidup dalam lingkungan keluarga yang suka anime        dimulai dari bapak saya yang doyan koleksi beberapa action figure anime contohnya bapak saya suka koleksi Action Figure Doraemon , Saint seiya , sama gatau deh koleksi bapak saya kira kira ada berapa saya kurang tau banyak banget satu lemari , kalo Ibu saya suka Doraemon juga.
jadi seketika seiring waktu saya pun mulai menyukai yang namanya Anime dan gatau kenapa saya cinta banget sama naime dan mungkin ini sudah 4 tahun saya berkecimoung dalam dunia Perjepangan dan Per'Anime'an.yah beginilah hidup gue dikelilingi orang orang pecinta anime.
Kenapa Milih Jepang : Karena saya seorang anak yang memeiliki kakek dan kakek dari kakek kakeknya say adalah kecipratan Darah Jepang wakakakak jauh banget ya generasinya , ya itung ndiri udah berapa generasi beginilah kesederhanaan hidup gue yang berusaha buat bergaul sama anak anak Otaku yang budgetnya mungkin lebih banyak saya-pun terkadang mengumpulkan uang untuk apa kalian tau/ untuk memodif motor saya agar jadi Itasha , dan sekarang mungkin satu satunya di Kota Saya ini Semarang sebuah motor Ber Itasha Hatsune Miku.
Anime apa aja yang disuka :  Soul eater , Another , Code Geass , Vocaloid , To Love RU , Gundam Seed Destiny , Gundam A.G.E , Gundam 00 , Yugi-Oh Zexall , Doraemon , Ninja Hatori , Steins Gate , Persona 4 , Bullet Love , Black Buttler , Sengoku Basara , Oda Nobuna no Yabou.
Mainan Jepang apa aja yang dipunya? : wah mainan saya dikit banget cuman action action figures , sama maen OSU!
OSU! Itu Apa? :

Osu adalah sebuah permainan dimana kita dituntut untuk punya kecepatan tangan yang lebih dan mampu mengendalikan dengan secara tepat sesuai timing!
oke gini caranya (Maaf Pake bahasa Inggris cumancopas dari ww.osu.ppy.sh XD)

I've never played this "Ouendan" thing - what is it?
Oh, ok. Well, Osu! Tatakae! Ouendan is a rhythm game for the Nintendo DS. The gameplay consists of only three elements: tapping circles on the touchscreen, dragging a ball across a fixed path and rotating a spinner very fast. All these elements are timed to (covers of) popular Japanese songs. It looks like this on the DS:

Image

You can see the circles on the bottom screen, and on the top screen you have the story. Each stage is basically a self-contained story about a person in trouble. That's where the Ouendan (Cheer squad) comes in. Through the magical power of male cheerleading, you have to help the people in trouble.

How do I play?
While most PC users won't have a touchscreen at their disposal (unless you are a lucky one to own a tablet PC), this game is made to be playable with a normal mouse, as well as any number of input devices you can possible think of (wiimote works quite well, as does a graphics tablet if you have one of them laying around). There are some songs which push the limits of the normal mouse, but all have been tested and are (somehow) passable using only a mouse. Please don't let the lack of a touchscreen deter you!

Let's move on to the gameplay.

Hit Circles
Image

^ Here you can see the circles you have to tap. The smaller coloured circle on the outside shrinks and you have to hit the note at the exact point the outside circle overlaps with the white border. Don't rely on your eyes, though: listening to the music to decide the right moment is better.

Sliders
Image

^ Here we have a slider thrown into the mix. First, you have to hit it at the right moment, but it doesn't end there. A ball will start to move across the path you see. You have to hold the mousebutton and keep your pointer on the ball as it moves (you do not control the movement yourself). Sometimes, as in the screenshot above, you have to move back at the end of the path. You can tell by the reverse symbol at the end of the path.

Spinners
This map has been deleted on the request of its creator. It is no longer available.

In-Game Interface
This map has been deleted on the request of its creator. It is no longer available.Scoring
Accuracy

Accuracy = Total points of hits / (Total number of hits * 300)

Total number of hits = (Number of misses + Number of 50's + Number of 100's + Number of 300's)
Total points of hits = (Number of 50s * 50 + Number of 100s * 100 + Number of 300s * 300)

In other words, each miss counts as 0 points, each 50 counts as 50 points, each 100 as 100 points and each 300 as 300 points. Add them all together and divide the sum with the number of hits multiplied by 300. If you score only 300s you will get a result of 1.00 which means 100% accuracy. If you score only 100s you will get a result of 0.3333 which means 33.33% accuracy.


Score

The score given by each hit circle and end of a slider is calculated with the following formula:

Score = HitValue + HitValue * (Combo multiplier * Difficulty multiplier * Mod multiplier) / 25

Hit value = The hit circle judgement (50, 100 or 300).
Combo multiplier = (Combo before this hit - 1) OR 0, which ever is higher
Difficulty multiplier = The difficulty setting for the beatmap.
Mod multiplier = The multiplier of the selected mods.

Additionally each slider start, end and repeat tick awards 30 points, each slider middle tick awards 10 points and each spin of a spinner awards 100 points. You are also awarded with additional 1000 points for each spin of a spinner after the spinner meter is full.


Hit circle judgement

You get a 300, 100 or 50 from a normal hit circle depending on how accurately you click on it. If you do not click on the hit circle at all or click on it way too early you will receive a miss.

The judgement for sliders does not depend on the accuracy of the initial hit. Sliders consist of slider ticks, which include the start, end and repeat points of the slider. You receive a 300 if you successfully get all slider ticks, a 100 if you get at least half of them and a 50 if you manage to hit even one of the ticks. You only receive a miss if you hit none of the slider ticks.

It must be noted, however, that clicking a slider way too early does not incur a miss, but will reset the score multiplier to 0.

For a spinner you receive a 300, 100 or 50 depending on the number of spins done compared to the length of the spinner. You receive a miss if you are not able to fill the meter shown on both sides of the spinner.


Multiplier

The following each add a point to your score multiplier:

* A successfully hit hit circle.
* A successfully hit start of a slider.
* A successfully touched end of a slider.
* A successfully touched slider tick.
* A successfully completed spinner.

The following will reset your score multiplier to zero:

* Missing a hit circle.
* Clicking a slider start way too early.
* Missing a slider start or slider tick.
* Not completing a spinner.

The following will not increase or reset your score multiplier:

* Missing a slider end.


Grades

SS = 100% accuracy
S = Over 90% 300s, less than 1% 50s and no misses.
A = Over 80% 300s and no misses OR over 90% 300s.
B = Over 70% 300s and no misses OR over 80% 300s.
C = Over 60% 300s.
D = Anything else.

A silver S or SS means that the song was played using the 'hidden' or 'flashlight' mod.


Life meter

The system used to calculate life drain and life gain is complicated so it will not be explained in detail. It all revolves around the life difficulty setting which can be set on a per beatmap basis.

You gain life from:

* Hitting a hit circle. (Better judgement leads to more life gain. The last hit circle in a color combo awards more life.)
* Hitting a slider start, end or return tick. (Better judgement at the end tick leads to more life gain)
* Spinning and completing a spinner. (Better judgement at the end of the spinner leads to more life gain)

You lose life from:

* Constant life drain.
* Missing a hit circle or slider.
* Not completing a spinner.

How do I play the Taiko mode?
For those of you who are not familiar, Taiko no Tatsujin is a Taiko Drum rhythm game made by Namco, that involves the simulation of playing the drums to the beat of the music. In osu!, beatmaps can be played in the styling of Taiko no Tatsujin through use of the specal Taiko game mode.

Like basic osu!, there are three elements of gameplay:

1 - The standard beat

This will appear as either a reddish orange or a pale-blue circle. If it is a reddish orange circle, you must press one of the buttons bound to the inner portion of the Taiko drum (left mouse button, or alternatively, one of the keys configured in the options menu which is displayed at the start of the map in the upper left).

For blue notes, you must press the right mouse button or one of the keys for the outer ring of the drum. The notes must be pressed when they reach the small circle next to the drum in the status bar on the playfield.

If the note is a LARGE circle, you may press BOTH of your inner or outer drum keys (depending on the colour of the note) for additional points.

2 - Drum rolls

These appear as yellow bars. You gain points for playing many notes to the beat of the song.

3 - Dendens 

These appear as spinners, with a countdown displaying the time you have remaining to clear it. You must press the keys for Orange and Blue in alternation until the Denden is clear.

The default controls for the Taiko mod are:

Orange: Left Mouse, X, C
Blue: Right Mouse, Z, V

You may configure the keyboard buttons as you see fit, from the Input tab in the Options menu.

Note: The position of your osu! cursor does not matter, when playing beatmaps in Taiko game mode.

The maps are too hard! Where can I find some easier maps?
Pokebis has compiled a set of beatmaps suitable for beginners to play. You can

Alternatively, you can

What is "Catch the Beat"?
This map has been deleted on the request of its creator. It is no longer available.

My ranked score isn't increasing! Is this a bug?
No, it's not a bug.

First, check to make sure you're connected to the internet and logged in. Scores obtained while not logged in are not submitted and therefore do not count towards your ranked score. Such scores are only recorded on your local scoreboard.

Ranked score only counts the best online score from each beatmap set (or song), not each difficulty.

Here's an example. I have the following scores on three maps:


Udahan dulu ya Gan! ane cabut dulu mata udah ngantuk Oyasumii Minaaaaa~ *Nyaaaaaann*


                                                                                                                         Arigatou Gozaimashu
                                                                                                                                  @Trollingg


MyFreeCopyright.com Registered & Protected

Try Relay: Follow My Twitter @Trollingg.